Born: 1971, Ishikawa, Japan.

After gaining experience at a variety of game developers, Inaba joined Capcom in 1998, becoming a game producer in 2000. In 2004, he assumed the role of president of Capcom's subsidiary, CloverStudio Co., Ltd. He held this title until 2006 when he left the Capcom group to become president and founder of SEEDS Inc. In October 2007, SEEDS Inc. merged with ODD Inc. to form PlatinumGames Inc., with Inaba assuming his present role as executive director and producer within the R&D division.


Phoenix Wright Ace Attorney Series (GBA)
Steel Battalion Series (Xbox)
Viewtiful Joe Series
Okami (PS2)
God Hand (PS2)

 Finally, we have reached a point where we can reveal details on the titles we've been working on. I feel that each of these titles is unique and interesting in their own rights, but what do you think?

We've always made action games, and we've put that vast experience to work in Bayonetta. Putting experience to work can sometimes mean there is nowhere left to go, but not in this case. Everything is but a step along our path up the mountain.

MADWORLD, our unique title for the Wii, challenges the market to a fight outside the ring. But just as in pro-wrestling, it's all part of the show. It's all in the name of fun in my eyes. However, I'm not sure if the festivities will see Japanese release.

For a DS title, Infinite Line (Working Title) is the definition of dense in every way imaginable. We've managed to squeeze the unending vastness of space onto a tiny DS.

As a producer, and as the man responsible for development here at PlatinumGames, I'm working as hard as I can to provide users with the best titles possible, so don't take your eyes off of us for a second.

Although we haven't revealed it today, we have another game in development, helmed by Shinji Mikami. While I can't shed light on any details, or even its genre... I can say that you have something to look forward to.